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In previous Fallout games, when the player would choose a dialogue option, the game would simply cut to the NPC response, allowing the player’s imagination to fill in the blanks.
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While, as ever, players were able to design their character, choosing a name and crafting an appearance of their own choosing, players felt a detachment from their character in Fallout 4. One of the major ways in which Fallout 4 departed from its predecessor was through the game’s main protagonist.
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