
This is an outstanding combat buff which can dramatically increase overall fleet damage against a clump of enemy vessels. It also causes enemy ships which explode to deal out 150 points of damage to nearby enemy vessels. The third offensive ability is Volatile Nanites, a Ultimate Ability which increases damage done to enemies in its area of effect by 30%. Stacked with Power Surge, this makes the Devestator a wrecking ball against support cruisers and capitals. Disruptive Strikes is a passive offensive ability that gives all of the Devestator’s weapons a chance to destroy enemy anti-matter and increase enemy ability cool-downs. This is an insane offensive combat buff, and it’s good when the Devestator is used as a straight-up combat ship.

When fully upgraded, Power Surge has a long duration and increases the rate at which the ship’s weapons fire by four times. Power Surge dramatically increase the firing rate of the Devestator’s weapons and also increases shield regeneration by a small amount. The first two are Power Surge and Disruptive Strikes. The Devestator has three offensive abilities, all of which are good. Still, if you want a ship that is primarily combat-oriented, this is the one to build, and it is in fact the most offensively-oriented capital out of all the battleships in the game. This alone makes it a strong choice, although the strength of some of the Vasari’s other capitals does not make it as good of a choice for a first capital as the TEC’s Kol. The battleship of the Vasari capital fleet, the Kortul is first and foremost a strong offensive capital capable of dealing major damage to enemy formations without using it’s abilities at all. They also have two good combat ships, including a support capital which is among the best in terms of combat ability.


Like the Advent, they have a very powerful colonization ship, which helps with gaining an early-game edge. Although this is a little disappointing for the Vasari, the fact that the first capital ship in Sins Of A Solar Empire is free is the obvious source for this design choice.Įven so, a capital ship is a capital ship, and the Vasari have a good selection. In the interests of balance, their capital ships do not follow suit, and are not - in terms of hull strength or base weapons strength - any better than those of the other races. The Vasari are well known for having very powerful but very expensive ships.
